Kanga is an early stage New York-based company creating the ultimate destination for gaming fans. The company’s consumer products help fans discover content through aggregation and real-time metadata and drive user engagement through gamification.
How a tool for fixing an annoying problem for an online game became a money printing press (literally billions of dollars)
Music’s digital revolution has not only transformed the way we consume, but also paved the way for new business models to develop on the back-end.
Twitch, a wildly popular live-streaming platform for gamers, looks to become the next major broadcaster of our lives
Uber matches drivers and riders. An EdTech startup matches students in China with English teachers in North America via its live streaming platform.
Activision Blizzard attracts hundreds of millions of gamers every month and has engagement levels that rival those of Facebook. As platform's continue to dominate the global economy, it is important ATVI leverages this amazing fan support to thrive in this new environment.
Disney has dominated the entertainment industry for decades but now struggles as the internet allows for new video services to disintermediate historical channels and directly form relationships with viewers. To succeed in this new arena, Disney will need to aggressive pursue these new opportunities, likely at the expense of its legacy business.
How will Legendary Entertainment continue to use data in the making of their films?
Disney is in a great position to win the Direct to Consumer fight.
When the disruptor becomes the disruptee: with the rapid rise of at-home streaming services like Peloton, will ClassPass be able to pivot and survive or will it go the route of Blockbuster post-Netflix?