Digital Winners and Losers

September 13, 2015

Read The Full Prompt

The basic thesis of our course is that digital technologies are upending many industries and companies. Think about Uber’s impact on the taxi business or Spotify’s impact on music downloads and the record industry.

For this module, we would like you to identify companies/organizations that you think are winning or losing. Just work on either winners or losers. Please focus on just one organization. Tell us why they are a winner or loser. Discuss elements of how they create and/or capture value that is leading you to call them a winner or loser.

Create an approximately 500-750 word post to make your contribution. Please create appropriate tags for your post including if it is a “winner” or “loser” Please also respond to and comment on three other posts per module. Feel free to use graphics, data, videos and links to other sites to corroborate your points.

Selected posts will be discussed in class and also featured on the HBS Digital Initiative website.

Submitted (145)

Pa(in)Pal: A Company In Denial
Chrisoula Kapelonis
Last modified on September 13, 2015 at 9:59 pm
    We’ve all used Paypal. It’s the lesser of two evils when deciding between the manual input of payment information, or clicking a few buttons. But, in a world of shifting payment systems, and increasing disruptions in the transaction [...]
Instacart: Shopping for groceries has never been more fun
Nazli O
Posted on September 13, 2015 at 11:41 pm
Instacart is a clear winner among many other players who are trying to make same day delivery experience the most appealing to consumers. Google Express and Amazon Fresh, both part of tech giants with deep pockets, could not emerge as [...]
How Nike swooshed away from its competition
Last modified on September 14, 2015 at 10:13 am
When I was a teenager I would happily showcase Nike, Adidas, or Puma shoes on my feet. All brands looked just as appealing to me. Yes, there were the exceptions and for a couple of season one brand just got [...]
The Boston Red Sox: A Game Changer?
Drew O.
Last modified on September 13, 2015 at 4:24 pm
“We recognize if we don’t connect with the next generation of fans, we are dead” – Sam Kennedy, Red Sox Chief Operating Officer For over a century, baseball has been one of America’s favorite pass-times. Major League Baseball (MLB) saw [...]
Venmo: Rapidly Replacing Cash in the Pockets of Millenials
Posted on September 13, 2015 at 4:50 pm
With an acute recognition of its customers’ preferences, a simple and intuitive interface, and strong network effects, Venmo is rapidly (even virally) making its impact in peer-to-peer transfers, replacing cash and checks among young adults.
WTG, Valve! Steam FTW!!
John R
Last modified on October 19, 2015 at 6:03 pm
Valve is currently “pwning” the video game industry with its flagship product, Steam.
Netflix in the ever changing home entertainment space
Posted on September 11, 2015 at 7:26 pm
Disrupting an old industry in light of new technoligical innovation Netflix set out in 1997 to revolutionize the way we watch home entertainment. Initially built on a DVD-by-mail service, they were a tremendous disruption to the home movie rental industry [...]
Politico: A sharp focus on digital audience
Last modified on September 13, 2015 at 9:13 pm
Few industries have been disrupted more brutally in the last ten years than the news industry. More people are reading and sharing news stories than ever before, but few of the companies that create those news stories are in a position to capture the value they create. [...]
Quip and the end of the paper communication protocol
Last modified on September 13, 2015 at 2:14 pm
Word, PowerPoint, Google Sheets, and Google Slides share the same fundamental, analog constraint as did the typewriter: the printed page. Paper as the primary workplace communication protocol is still at the core of these products, and it is fundamentally outdated.
ClassPass: Workouts just got easier
Last modified on October 19, 2015 at 6:03 pm
ClassPass has revolutionized traditional fitness classes by developing a two-sided marketplace attracting both studios and end-users to its platform.
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